![]() ![]() Down the hallway, somebody talks about sleeping and naming his gun ("Dick Justice") and you should shut these freaks up quick. Head out the door with the white light above it. One guy will attack from in front and above, and another from behind and below. ![]() Run to the far side of the room because a gas can stands next to the door through which you've passed. In the next red room, one close guy and one far guy will attack. Go out the next door, and throw a grenade out to blow the next trip line. Three gunmen attack, two from below, one from above. ![]() Move to the next room, open the door and then hit a white switch to open another. Scanning is just as much a part of the process of making an original as doing the art. Run from the random grenade that's chucked from a broken window. Packaging illustration for the Max Payne 3 video game. Hit only the switches that are white to open new doors. Downstairs, another set of guys will find you as soon as you enter the control room. It's your best friend for the rest of the level. Use the Sniper Rifle for the first guy, and switch to the Beretta for the second guy. In the next big room two guards walk down below. Walk through to the next set of rooms, collect meds, guns, and ammo listen to the radio. You're armed with only a Beretta, yikes! (And a baseball bat.) Break the window, jump down, and shoot the trip mine device. Time to rejoice so grab a six-pack of Mountain Dew and get ready for more. Did you do it? Hmmm.Anyway, the second and last dream sequence is over. A cutscene replays your wife's death (AGAIN!), and you get to feel super sad again. Follow the path that turns right, and then make a big jump to the sacrificial playpen area. (If you go the wrong way, a loud scream will indicate you're headed in the wrong direction.) Follow the path turn right. Head to the big square section and drop down to the line below. At the turn, jump straight ahead to the next platform. Jump straight ahead to the next platform. Jump down to the lower blood platform on the right. This one is harder to navigate, but the screams will grow louder if you go the wrong way. Is that Alex's voice on the phone/gun? Walk through the house, up the stairs, and down the green-lit hallway. Why, you're in a graphic novel! Wait, no! You're in a videogame? What the? Yes, like we said, it just gets weirder. Anyway, enjoy picking up the phone and the letter in Punchinello's office again. It's slow, painful, and it hurts, but you have to push through it. Moon walk down the hallway, which morphs from Punchinello's office to your old house, and listen to your former wife call "Max? Are you there?" Navigate through the house like you have done twice before, and feel the Payne. You're once again in dreamtime, except this one is far weirder. The game's out in March next year for PS3, Xbox 360, PC.Walkthrough: Part 3 Chapter 1: Take Me to Cold Steel It'll only be available until Jan 15 next year. It'll cost $99.99/£99.99 and is now available for pre-order.
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